Numbers 1–10

7 works

Links quantity, spoken number name, and written numeral for 0–10, and establishes number as a fixed, countable quantity.

Why this order

Comes first because every later math work assumes the child can count a set, name it, and read its numeral. The Sensorial Red Rods are the indirect preparation: the Number Rods are the same ten lengths divided into red and blue sections, so length becomes a countable quantity. The order follows the Montessori pattern of quantity first (Number Rods), then symbol (Sandpaper Numerals), then association of the two (Number Rods and Cards). The Spindle Boxes follow because they break the quantity into loose units and introduce zero as an empty set. Cards and Counters then require the child to build every quantity from single objects with no fixed guide such as rod length, and they show odd and even. The Memory Game checks that the association holds when the numeral is out of sight. Addition and subtraction with the rods come last because they need secure quantity and symbol knowledge for 1–10.

  1. MA 1.01Number RodsThe child counts ten rods divided into alternating red and blue sections and learns the names one to ten for each whole rod.3½
  2. MA 1.02Sandpaper NumeralsThe child traces sandpaper numerals 1–9 while saying their names, learning each written symbol through touch, sight, and sound.3½
  3. MA 1.03Number Rods and CardsThe child matches printed numeral cards 1–10 to the Number Rods, associating each quantity with its written symbol.4
  4. MA 1.04Spindle BoxesThe child counts loose spindles into compartments labeled 0–9, learning that a number is a group of separate units and that zero means none.4
  5. MA 1.05Cards and Counters (Odd and Even)The child lays out numeral cards 1–10 in order, places the matching number of counters under each in pairs, and discovers odd and even.4½
  6. MA 1.06Memory Game of NumbersIn a small group, each child draws a folded numeral slip, remembers the number, and brings that many objects from across the room.4½
  7. MA 1.07Number Rods: Addition and SubtractionThe child joins and separates Number Rods and records the results, as a first concrete experience of addition and subtraction within 10.4½

Decimal System

11 works

Builds base-ten place value with the Golden Beads (unit, ten, hundred, thousand), then the four operations with beads, then with the Stamp Game and Dot Game.

Why this order

Introduced early, around age 4, while numbers past 20 are still unfamiliar, because the categories are concrete and hierarchical: a ten bar is visibly ten units, a hundred square is visibly ten bars, and a thousand cube is visibly ten squares. A child can hold and name a thousand before being able to count to it. The order is quantity (beads), then symbol (large numeral cards), then association, then composing multi-digit numbers, then exchanging, which every operation depends on. Addition comes before multiplication (adding equal groups), then subtraction, then division (sharing equally). The Stamp Game follows because it replaces bead quantities with same-size tiles that differ only by color and printed value, which is a step away from the concrete. The Dot Game is last and for older children because it is done on paper with dots.

  1. MA 2.01Golden Bead Quantities: Unit, Ten, Hundred, ThousandThe child holds and counts a golden unit bead, ten bar, hundred square, and thousand cube and learns their names.4
  2. MA 2.02Large Numeral CardsThe child learns to read 1, 10, 100, and 1000 and then all the category cards, noticing how many zeros each category has.4
  3. MA 2.03Association of Golden Bead Quantities and Numeral CardsThe child matches bead quantities to large numeral cards in each category, for example three hundred squares to the card 300.4
  4. MA 2.04Formation of Numbers (Large and Small Numeral Cards)The child builds multi-digit numbers up to 9,999 with golden beads and stacks the numeral cards to read them, first with the large cards and then the small cards.4½
  5. MA 2.05Change Game (Exchanging)The child counts a large pile of beads in each category and exchanges every ten for one of the next category, learning that no place can hold more than nine.4½
  6. MA 2.06Golden Bead AdditionTwo or three children each bring a quantity, combine them, exchange where needed, and read the sum.4½
  7. MA 2.07Golden Bead MultiplicationSeveral children each bring the same quantity, the quantities are combined, and the group learns that multiplication is adding the same number several times.5
  8. MA 2.08Golden Bead SubtractionThe child takes a smaller quantity away from a larger one, exchanging down when a category does not have enough, and reads what is left.5
  9. MA 2.09Golden Bead Division (Collective)A quantity is shared equally among several children, starting with the thousands, and the group learns that division is sharing equally.5
  10. MA 2.10Stamp Game: Four OperationsWorking alone, the child forms numbers and does addition, multiplication, subtraction, and division with color-coded stamps worth 1, 10, 100, and 1000, recording each problem.5
  11. MA 2.11Dot GameThe child adds several multi-digit numbers by marking dots in category columns on a printed grid and carrying each completed ten to the next column.5½

Linear Counting

7 works

Builds the counting sequence 1–1000 in order, including the teen and tens names and their written numerals, and introduces skip counting.

Why this order

Runs alongside the Decimal System rather than after it: the Decimal System teaches the categories as a structure, while linear counting teaches the spoken and written sequence in order. The Colored Bead Stair comes first because it fixes a color for each number 1–9 that every later bead material uses. The Teen Boards come before the Ten Boards because the names eleven to nineteen do not follow the regular pattern and must be learned as a set. The Hundred Board requires the child to place the whole sequence to 100 with no quantity present, so it follows both boards. The short chains (squares) come before the long chains (100 and 1000 chains) because they are shorter and give skip counting by each number 1–10 in a single sitting. Skip counting without the chains comes last.

  1. MA 3.01Colored Bead StairThe child builds a stair of colored bead bars 1–9 and learns the color of each number, which is used in every later bead material.4
  2. MA 3.02Teen Boards (Seguin Board A) with BeadsThe child builds 11–19 with a golden ten bar and a colored bead bar, then associates each quantity with its numeral on the Teen Boards.4½
  3. MA 3.03Ten Boards (Seguin Board B) with BeadsThe child counts by tens to ninety with golden ten bars, then builds every number from 11 to 100 on the Ten Boards with bars and unit beads.4½
  4. MA 3.04Hundred BoardThe child places 100 numbered tiles in order on a 10 by 10 grid, working with the sequence 1–100 with no quantity present.5
  5. MA 3.05Short Bead Chains and SquaresThe child counts a short chain (for example the 4 chain, 16 beads), labels each multiple with arrow tickets, and matches the chain to its bead square.5
  6. MA 3.06Long Bead Chains: 100 and 1000 ChainsThe child lays out the hundred chain and the thousand chain, labels every ten with arrow tickets, and compares each chain with the hundred square and thousand cube.5
  7. MA 3.07Skip Counting by 2s, 5s, and 10sWithout the chains, the child counts aloud and writes by 2s, 5s, and 10s to 100, checking with a colored hundred chart.5½

Memorization of Facts

6 works

Moves the child from calculating with materials to recalling basic addition, subtraction, and multiplication facts.

Why this order

Comes after the Golden Bead operations because the child already knows what addition and multiplication mean and now needs the single-digit facts to work without counting each bead. Combinations of ten come first because pairs that make ten are needed in every exchange. The Snake Game makes 'reaching ten' concrete by exchanging bead bars for golden ten bars. The Addition Strip Board isolates each single-digit fact, and the charts move the child from finding facts to recalling them, with Chart 1 as the control. Subtraction follows addition because it is taught as the inverse and can be checked against addition facts. The Multiplication Bead Board is last and for older five-year-olds. The Unit Division Board is left out on purpose: most children in this age range are not ready for division facts, and it is taught in the 6–9 classroom.

  1. MA 4.01Combinations of TenThe child finds every pair of colored bead bars that makes ten, lays each pair beside a golden ten bar, and records the pairs.4½
  2. MA 4.02Addition Snake GameThe child lays colored bead bars end to end, counts to ten along them, and exchanges each ten for a golden ten bar until the line is all golden.5
  3. MA 4.03Addition Strip BoardThe child uses blue and red number strips on a grid numbered 1–18 to find and record every addition fact from 1 + 1 to 9 + 9.5
  4. MA 4.04Addition Charts 1–6The child uses the addition charts to find, then recall, addition facts to 9 + 9, moving from the full chart to a blank chart filled from memory.5½
  5. MA 4.05Subtraction Strip Board and ChartsThe child uses the Subtraction Strip Board to find and record subtraction facts up to 18 − 9, then practices recall with the subtraction charts.5½
  6. MA 4.06Multiplication Bead Board and ChartsThe child places beads in rows and columns on the Multiplication Bead Board to find and record multiplication facts, and checks them with the control chart.5½

Passage to Abstraction

4 works

Moves the child from operations with bead and stamp quantities to writing and solving equations on paper, with fewer concrete supports at each step.

Why this order

Comes after the Decimal System and memorization work because abstraction depends on both: place value understood through the Golden Beads and Stamp Game, and quick recall of facts from the charts. Story problems come first because they connect written equations to situations the child can act out with objects. Writing Stamp Game problems on paper and using the stamps only to check comes next. The Small Bead Frame is last: every bead is the same size, and only the wire it sits on shows its value, so the child must keep place value in mind, as in written arithmetic.

  1. MA 5.01Story Problems: Addition and Subtraction Within 10The child acts out short spoken story problems with objects or drawings and writes the matching equation.5
  2. MA 5.02Stamp Game: Writing First, Stamps to CheckThe child writes and solves stamp-game problems on paper first and uses the stamps only to check the answer.5½
  3. MA 5.03Small Bead Frame: Counting and Forming NumbersThe child counts and forms numbers to 9,999 on a frame of four wires, where only a bead's wire shows its value.5½
  4. MA 5.04Small Bead Frame: Addition and SubtractionThe child adds and subtracts four-digit numbers on the Small Bead Frame, exchanging on the wires, and records on paper.6

Fractions

3 works

Introduces a whole divided into equal parts, the names of the parts, their written form, and simple equivalence.

Why this order

Placed after the child can count to ten, because naming parts (thirds, fourths) depends on counting them. The Sensorial Geometric Cabinet circles are the indirect preparation. The Fraction Insets come first as a quantity lesson so the child handles halves and fourths before seeing any symbols. Notation follows, then equivalence, which needs both the names and the notation. The strand is kept short on purpose; operations with fractions belong to the 6–9 classroom.

  1. MA 6.01Fraction Insets (Metal Fraction Circles): Naming PartsThe child removes and replaces the pieces of the metal fraction circles and learns the names whole, half, third, and fourth, then fifths to tenths.4½
  2. MA 6.02Fraction NotationThe child learns to read and write fractions such as 1/2, 1/3, and 3/4 and labels the fraction inset pieces.5
  3. MA 6.03Fraction Equivalence: IntroductionThe child places smaller fraction pieces into a larger frame space to find that, for example, two fourths fill the same space as one half.5½

Measurement, Time, and Money

6 works

Applies comparison and counting to length, weight, calendar, clock time, and coins in everyday classroom life.

Why this order

Ordered by how much counting each work needs. Direct comparison of lengths and then weights needs no counting and builds on the Sensorial experience of size and weight (Red Rods, Baric Tablets). The calendar and non-standard measurement need counting past 20 and one-to-one care. Telling time to the hour needs the numerals 1–12 in a circle. Coins come last because a coin's value does not match its size (a dime is smaller than a penny but worth more), so the child needs secure number knowledge first. These works also cover Utah kindergarten measurement expectations that the classic Montessori sequence does not address directly.

  1. MA 7.01Comparing Lengths and Heights DirectlyThe child lines up two or more objects at a common starting point and describes them as longer, shorter, taller, or the same length.4
  2. MA 7.02Comparing Weights with a Balance ScaleThe child puts objects in the pans of a balance scale to find which is heavier, lighter, or the same weight, then balances an object with counted cubes.4½
  3. MA 7.03Measuring with Non-Standard UnitsThe child measures objects with identical units, such as cubes or paper clips laid end to end with no gaps, and records how many.5
  4. MA 7.04Calendar: Days, Weeks, and MonthsThe child learns the names and order of the days of the week and months of the year, and finds and writes the date on the classroom calendar.5
  5. MA 7.05Telling Time to the HourThe child learns the parts of a clock and reads and sets times to the hour on an analog clock.5
  6. MA 7.06Coin Recognition (U.S. Coins)The child learns the names of the penny, nickel, dime, and quarter, sorts them, and learns the value of each in cents.5½

Data and Geometry

6 works

Sorting, patterns, position words, naming plane and solid shapes in the environment, and simple graphs.

Why this order

Sorting comes first because it needs only matching and is the basis for both data (counting sorted groups) and geometry (grouping by shape). Position words are taught in daily life from the first year. Patterns follow because the child must notice and continue a rule. Naming plane shapes and then solid shapes builds on the Sensorial Geometric Cabinet and Geometric Solids (indirect preparation outside this file) and applies the names to objects in the classroom, as Utah kindergarten expects. Graphing is last because it requires counting each sorted group and comparing the counts.

  1. MA 8.01Sorting and Classifying ObjectsThe child sorts a mixed basket of objects into groups by one attribute, such as color, shape, or size, and then counts each group.3
  2. MA 8.02Position WordsThe child places objects and themselves above, below, beside, in front of, behind, and next to other objects, and describes positions.3½
  3. MA 8.03Patterns: Copying, Extending, and CreatingThe child copies, continues, and creates repeating patterns (AB, ABB, ABC) with objects, then describes the pattern's rule.3½
  4. MA 8.04Naming Plane (2D) Shapes in the EnvironmentThe child names circles, squares, triangles, rectangles, and hexagons, sorts shapes by the number of sides and corners, and finds them in the classroom.4
  5. MA 8.05Naming Solid (3D) Shapes in the EnvironmentThe child names the cube, sphere, cylinder, and cone, tells solid from flat shapes, and finds solid shapes in everyday objects.4½
  6. MA 8.06Picture and Bar GraphsThe child sorts objects or collects answers from classmates, arranges them in a graph, counts each group, and says which has more or fewer.5

Try “pink tower”, “tummy”, “diaper”, “grace and courtesy”, or “October”.