MA 5.02Stamp Game: Writing First, Stamps to Check
The child writes and solves stamp-game problems on paper first and uses the stamps only to check the answer.
Age 5½–6Work 2 of 4 in Passage to Abstraction
Presentation
- 1
Give the child a problem the child has already solved with stamps. Ask: 'Can you solve this on paper first?'
- 2
The child writes the problem in columns on squared paper, starting from the units.
- 3
When a column reaches ten or more, show how to write the carried ten above the next column.
- 4
The child writes the answer.
- 5
The child solves the same problem with the stamps and compares.
- 6
Repeat with subtraction, showing how to record an exchange by crossing out and rewriting.
- 7
Over time the child checks with the stamps only when unsure.
Extensions, easiest to hardest
- Multiplication by one digit on paper, checked with stamps.
- Problems with zeros in the larger number.
- The child writes problems for a friend and checks the friend's work with the stamps.
Control of error
The stamp solution and the written solution must match; the control booklet confirms.
Ready to move on when the child…
- Solves four-digit addition with carrying on paper, correctly
- Records exchanges correctly in subtraction
- Uses the stamps only to check